Home
Home is the first screen you see when Playto launches. It connects the two halves of the learning loop: play (capture text while gaming) and remember (review what you saved). Everything on this screen answers one question — what should I do today?
Two loops, one screen
The two cards at the top are the entry points to each loop:
- Live Translate — Start session — jumps to the Log tab and starts capturing your game. The card shows your last session (game and how long ago) so you can pick up where you left off.
- Review — opens a short flashcard session with the words that are due today.
Play feeds the review queue; review makes the words stick before the next session. A few minutes a day on the review side is what turns "words I saw" into "words I know".
Today
The Today area tracks what you've done since midnight:
- Minutes today — time spent in capture sessions.
- Words today / Sentences today — what you saved today (with "seen" counts alongside).
The review card shows how many words are due, your progress toward the daily review goal, and your 7-day answer accuracy. The goal is capped per day (default 10 words) so a long backlog never turns into a wall — anything beyond the cap shows as "+N waiting" and gets worked off day by day. Click the pencil to change the goal (10–200 words).
Daily review
Review now starts a flashcard run through today's due words. Each card has three answers:
- Got it — the word comes back after a longer interval.
- Again — the word resets to a short interval.
- Later — skip without affecting scheduling.
Scheduling uses spaced repetition: words you keep getting right are shown less and less often, words you miss come back sooner. You don't manage any of this — just answer the cards.
Recommended game
The Rec. block picks one game as today's focus — the game with the most words due for review, with games in the "growing" stages winning ties. The idea: reviewing this game today moves your retention the most.
- Review → — runs a flashcard session scoped to that game's words.
- More practice → Practice — appears after the session if you want to keep going; opens the Practice tab pre-filtered to the same game.
If nothing is due, the block stays quiet ("All done for today").
Retention
The Retention band shows whether the words you saved are actually sticking — not how many you collected.
Maturity funnel. Every saved word sits in one of four stages, based on how long its review interval has grown:
| Stage | Meaning |
|---|---|
| New | Saved but not reviewed yet |
| Learning | Early reviews, short intervals (under a week) |
| Young | Holding for 1–3 weeks |
| Mature | Holding for 3+ weeks — close to long-term memory |
Memory retention curve. An estimate of how much of your vocabulary is still retained right now, projected from each word's review schedule. It decays when you stay away and recovers as you review — the visual reason to come back daily.
Review these. Words that have been left well past their due date show up in a separate strip, so the ones closest to being forgotten are one click from a rescue session.
Per-game progress
Each game you've played gets a row with its own stage breakdown, so you can see which games are still "fresh vocabulary" and which are approaching mastered. The list shows your most active games first — Show all expands the rest. Clicking a row opens Practice filtered to that game.
Language scope
If you study more than one language, the scope toggle next to the Retention header switches the review queue and counts between your current language pair and all languages. By default Home follows whatever pair you're currently playing in.
Looking for your history?
Home is deliberately forward-looking — it only shows what to do next. Everything cumulative lives in the Journal tab: growth charts, per-day history, calendar, badges, and shareable cards.