Steadier overlay while you play
Fixing the cases where the overlay flickers, jumps, or regroups text mid-scene — so position, size, and font stay put while you read.
Last updated: August 26, 2026
This page tracks what we're building and what's planned next. It's updated with each release. Treat it as a guide — order and contents can change.
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The tag (●) on each quest shows which goal it advances.
What we're building right now.
Fixing the cases where the overlay flickers, jumps, or regroups text mid-scene — so position, size, and font stay put while you read.
Reduce the delay between text appearing and its translation showing up, especially in fast-moving games.
Committed and queued. Not started yet.
Translation without a local model, for PCs that can't run one comfortably. Today it exists as a trial offered during setup; the official service adds a screen-aware mode that reads the screen as an image — using who's speaking and what's on screen to pick the right tone — alongside the current text mode.
Window mode learns where text appears on screen and focuses translation there. An earlier version was pulled back after real-play testing; it returns once it holds up in fast-scrolling dialogue.
Create your own wordbooks across game profiles — collect words from any games into one place.
Direction is set; they unlock when earlier quests are done.
Closing the quality gap between languages, including more reliable word definitions. Builds on the difficulty-tag and dictionary groundwork.
Better ways to retain the words you met while playing.
Reading and learning from browser text, beyond games.
Readings above the Japanese text drawn over the game, not only inside Playto's own windows. Placement is the open question: next to the game's own text, an extra line of readings hides more of what you're playing. Whether that can be solved is what decides it, so there's no date.
Running Playto on Linux and Steam Deck. Needs platform-specific validation of the capture and overlay pipeline first, so there's no date yet.
Updates that have shipped.
A translation-focused model at about a quarter of the size of the current defaults, so first start on PCs without a dedicated GPU takes seconds instead of minutes. New setups only — existing choices stay as they are.
A GPU-memory check before you start, and an automatic switch to CPU-safe mode after two crashes in a row — plus a built-in self-diagnosis that tests capture, recognition, translation and display and points at the step that stops.
When the correct translation is spelled the same as the original — "Menu" in English→French, or a shared kanji word between Chinese and Japanese — Playto treated it as a failure and kept dropping the line. These now display normally.
Select multiple entries in Log, Words and Sentences and delete them at once; swipe a log entry to save or delete it; copy original and translation with one click.
A spoken line now shows up in the Audio log as it is being said and grows in place, instead of appearing only after it ends. Lines that used to vanish under music are recovered more often.
Playto can now hear the game as well as read it. Turn on Game audio per game and spoken lines are transcribed into the Log's Audio tab with translations, a replayable clip, and tappable words. Beta: lines under loud music and very short utterances can still be missed.
Keep several profiles for the same game — per playthrough or per language. When a game has more than one, Playto detects the running game and offers the matching profiles at start.
Settings → Engine now shows which models are installed and how much space they take, lets you delete ones you no longer need, and cleans up leftovers from interrupted downloads.
A download that stalls now retries through alternate servers automatically, and a failure shows a contact link right on the error.
Idioms and set phrases are now recognized as single units in the Log and Sentences detail views, showing their real meaning instead of a word-by-word reading.
Fixed a set of issues where the first session could run on a weaker recognition engine. Reading interruptions are now rare and translations respond noticeably faster.
The detail view now analyzes exactly the sentence you're looking at — difficult words, idioms and level — and no longer switches entries while new lines arrive during play.
Japanese read-aloud now uses a natural voice with proper pitch accent, as an optional download. Playback volume is evened out across languages too.
Chinese can now be read aloud, covering Simplified Chinese, as an optional download.
Difficulty levels now cover Korean (TOPIK) and Traditional Chinese, alongside the languages that already had them.
When a session ends, the screens you actually read are collected into an album automatically. Sort them at the end of the session review, and the ones you keep come back in Daily Review as image cards — original screen first, translation on reveal.
Chinese now shows pinyin readings above the characters in the wordbook and practice modes — the same reading aid Japanese gets from furigana.
Three more languages to read and learn from — 23 in total, each usable as a source or a target.
Turn part of a line into a phrase card straight from the Log and Sentences, not only from session review.
The Sentences you keep from gameplay now come back for review on the same forgetting curve as your words.
Add words by hand, or bring in a wordlist from a CSV or TSV file — then study them with the same review and practice modes.
The initial model download now comes from faster servers — first-time setup that took up to an hour now finishes in around ten minutes.
Fixed issues where accented characters could be misread and real words silently dropped — affects all non-CJK languages.
Fewer duplicated and fragmented lines in the log while you play.
A searchable Guide tab built into the app, with step-by-step recipes for the common ways to play.
One-screen setup, quick start, and a clearer download step with an intro video.
Select a phrase from your session review, save it, and practice it like a word.
Start a new game's profile in one click — no create dialog.
Send your saved words and sentences to Anki as an .apkg deck.
Translate a whole game window continuously, with a one-key overlay toggle.
Show the translation overlay only while you hold a key.
A clear size budget and automatic cleanup for capture images.
Reading aids across logs, wordbook, review, and exported Anki cards.
Vulkan engine and a CPU-safe fallback for AMD/Intel GPUs and older drivers.
See at a glance what's due, what you're learning, and what you've mastered.
Optional notifications so your saved words don't fade away.
Bounded practice with a clear start, end, and summary.
Short guides for the core concepts, right where you need them.
For the full change history, see the patch notes on Steam.