From reading to remembering — handling what Playto captures
This is the second post in the Playto walkthrough. Step 1 got you from install to your first captured line. This one is about what happens next — deciding what’s worth saving from a feed that fills up fast.
1. Click first, save later
The lightest interaction in the Log is clicking a single word. Playto shows a definition right there — no save, no friction, no commitment. Use this freely. Most of what you read can stop here.

2. Save a word
When a word actually stands out — you’d want to see it again tomorrow, or it’s blocking comprehension of the line — hit save to add it to Words. That’s what feeds the word-book backfill, SRS scheduling, and quiz modes later. Aim for sparse. Five to ten saves in a thirty-minute session is plenty.

3. Save a sentence
When the line as a whole is what mattered — quotable dialogue, a grammar pattern worth keeping, a usage you want to revisit — use the + button to save the whole line to Sentences. Words and Sentences are independent lists; saving one doesn’t auto-save the other.
The rule I use: save the sentence if the meaning came from how the words fit together, not just from one new vocabulary item.

4. The detail panel
Clicking a Log entry opens a side panel with three sub-views — Analysis (what the line means in context), Difficult Words (curated vocabulary from that line), and Grammar (on-demand breakdown). Use it when you’re stuck or curious, not as a default reading mode. Open every panel and you’ll read fewer lines, save less, and finish your session having played less.

5. Keep playing
The point of the session is the game. Open the detail panel on every entry and save every unfamiliar word, and you’ll finish the session having barely played. Most captured lines deserve to be scrolled past — the ones you understood, the ones that didn’t catch your interest, the ones where the translation is slightly off but the gist is clear. The Log keeps the entry; if a line turns out to matter, you can come back.
The danger isn’t a Words list running out — Standard’s only practical limit is your disk space. The danger is two hundred half-interesting words you never open Practice for.
What’s next
After a couple of sessions on this rhythm, your Words list reflects what was actually hard or interesting, and your Sentences list is lines you wanted to keep. Step 3 of the walkthrough covers what to do when the same translation issues keep coming up in the game you’re playing — that’s where per-game tuning, with packs as living glossaries, comes in.