Read a Real Scene — Ep.2
Read Slay the Spire 2 in Japanese: the opening, screen by screen
Your first card reward in Slay the Spire 2: three cards, no English. This page walks the real opening of the game in Japanese — character select, Neow, the first fight — and reads every screen along the way. The trick that makes it work: this game runs on three verbs and one sentence template, and by the reward screen you can read all three cards yourself. There's a video version of this same walkthrough too.
Watch the breakdown
How hard is it? (measured)
We scanned every word on screen in this opening — 129 words across 15 screen states. About a third is katakana, English in disguise, and the biggest bucket of the rest sits around JLPT N3. No N1 literature here — the single hardest sentence in the run is the character flavor text, and the game never tests you on it. Wondering about other games? The game language guides have JLPT scans game by game.
Three verbs
Declared before the run even starts: these three verbs read every card in the game. Plus two katakana freebies — ダメージ (damage) and ブロック (block) — you can already read.
与える
あたえる — to deal — every attack card ends with it: [number]ダメージを与える
得る
える — to gain — every block and gold card: [number]ブロックを得る
付与する
ふよする — to apply, to inflict — status effects use this one instead
The opening, screen by screen
Screen 1 — Character select: the flavor text
アイアンクラッド族、最後の兵士。己が意志に反し、剣と炎で敵を粉砕する
"The Ironclad clan, its last soldier — against his own will, he crushes his enemies with sword and flame."
lit. "Ironclad clan, last soldier. Against his own will, with sword and flame, [he] crushes the enemy."
- アイアンクラッド — Ironclad. Katakana is a decoder, not a wall: sound it out and it's just the English name.
- 族 (ぞく) — clan, tribe. Tacked onto a name to mean "the ~ people" — same 族 as 家族 (family).
- 粉砕する (ふんさいする) — to smash, to pulverize. 粉 (powder) + 砕 (break) — literally "break into powder". Flavor text goes hard; the card text won't.
Story flavor text is dense and archaic-adjacent — you don't need to fully parse it to play. It's the one narrative sentence in an otherwise mechanical UI.
Screen 2 — The starting relic
戦闘終了時、HPを6回復する
"At the end of combat, restore 6 HP."
lit. "[At the] time [of] combat-end, restore 6 [of] HP."
- 終了 (しゅうりょう) — end, conclusion (N2). You'll see this constantly — ターン終了 (end turn) later reuses the exact same word.
- 回復する (かいふくする) — to recover, to heal (N3). HP回復 is the single most common healing phrase in every JP game, not just this one.
〜時、〜する — 時 after a noun or verb phrase means "at the time of ~". Nearly every card and relic in this game uses this shape to describe a trigger.
Screen 3 — A run modifier
敵と宝箱から得られるゴールドが25%減少する
"Gold gained from enemies and chests is reduced by 25%."
lit. "Gold that-is-gained from enemy and treasure-chest, by 25% decreases."
- 減少する (げんしょうする) — to decrease, to diminish (N1). The bad-news counterpart to 回復する above — modifiers that hurt you use this.
- 宝箱 (たからばこ) — treasure chest. 宝 (treasure) + 箱 (box) — you'll see this exact icon on the map soon.
得られる is your kit verb 得る + られる — callback: the same verb in its "can be gained / is gained" form. Same verb, different shape.
Screen 4 — Neow's one story line
私が……お前を……連れ戻した……
"...I... ...brought you... ...back..."
lit. "...I [subject]... ...you [object]... ...brought-back..."
- 私 (わたし) — I, me (N5). Neow speaks in fragments too — this is the only pure story line in the whole run.
- お前 (おまえ) — "you," rough and familiar (N3). Blunter than あなた — a god talking down to a mortal, not politeness.
- 連れ戻す (つれもどす) — to bring back. 連れる (bring a person along) + 戻す (return something) — two verbs you can split apart and reuse separately.
私が…お前を…連れ戻した — subject, object, verb, each isolated by pauses. The pauses hand you the sentence pre-diagrammed — that's all Japanese word order is.
Screen 5 — Neow's three blessings
ポーションのスロットを1枠追加し、ランダムなポーションを2個獲得する
ネオーの怒りを1枚デッキに追加する
ランダムなレリックを2個入手する。さらに、ストライク1枚と防御1枚をデッキに加える
"Add 1 potion slot and gain 2 random potions. / Add 1 Neow's Wrath to your deck. / Obtain 2 random relics; also add 1 Strike and 1 Defend to your deck."
- 追加する (ついかする) — to add (N2). The 得る family keeps growing — every reward screen uses one of these four verbs.
- 獲得する (かくとくする) — to obtain, to acquire (N1). A slightly more formal "get" than 得る — same meaning, reward-screen register.
- 入手する (にゅうしゅする) — to obtain, to come into possession of (N1). 入る (enter) + 手 (hand) — "comes into your hand", another 得る synonym.
- 加える (くわえる) — to add (N3). Interchangeable with 追加する here — all four are just flavors of "you get this".
Counters: 1枠 for slots, 2個 for round or generic things, 1枚 for flat things like cards. Just recognize the pattern — number + counter — you don't need to memorize them all today.
Screens 6–8 — The turn banners
戦闘開始 プレイヤーのターン 敵のターン
"Combat Start / Player's Turn / Enemy's Turn"
- 戦闘開始 (せんとうかいし) — combat start. 戦闘 (combat) + 開始 (begin) — the banner that opens every fight, always this exact compound.
- ターン — turn. Straight katakana loan — プレイヤーのターン / 敵のターン is the whole turn-order UI.
Screen 8 — The end-turn tooltip
このボタンを押すと、あなたのターンが終了する。手札をすべて捨て、敵のターンになる。その後、カードを5枚引いて、再びあなたのターンになる
"Pressing this button ends your turn. You discard your whole hand and it becomes the enemy's turn. Afterward, you draw 5 cards and it's your turn again."
- 手札 (てふだ) — your hand of cards. 手 (hand) + 札 (card/tag) — the word for your hand in every card game, not just this one.
- 捨てる (すてる) — to discard, to throw away (N4). The exact verb you'd use for taking out the trash — same word, card game context.
- 引く (ひく) — to draw, to pull (N5). "Draw a card" is 引く everywhere — くじを引く (draw a lottery ticket) uses the same word.
押すと — と after a verb means the second clause follows automatically: "press it, and" — A causes B, no choice involved. A different flavor of trigger than 〜時 on the relic.
Screen 6 — Strike
ストライク 6ダメージを与える
"Strike — Deal 6 damage."
- ストライク — Strike (card name). The most basic attack card in the game — you'll see this exact template on every attack.
- アタック — Attack (the card-type tag under the name). Katakana loan, same word as English.
[数字] + [名詞] + を + [動詞] — number + noun + を + verb is the entire grammar of every card in this game. 6ダメージを与える, 5ブロックを得る, 弱体2を付与する: same shape, different number, noun, verb.
Screens 6/8 — Defend, and the Block tooltip
防御 5ブロックを得る。次のターンまで、受けるダメージを防ぐ
"防御 (lit. "defense") — Gain 5 Block. Prevents damage taken until your next turn."
- 防ぐ (ふせぐ) — to prevent, to block (N3). Same 防 kanji as the card name 防御 — "defend" and "prevent" share a root you can now spot on sight.
- 防御 (ぼうぎょ) — defense (the card's name). 防 (defend) + 御 (protect) — literally "the act of defending".
- スキル — Skill (the non-attack card-type tag). Block cards are always this tag.
Screen 7 — 強打, and the Weakened tooltip
強打 8ダメージを与える。弱体2を付与する。脆弱状態のモンスターはアタックから受けるダメージが50%増加する
"強打 (lit. "heavy strike") — Deal 8 damage. Apply 2 弱体 (lit. "weakened"). / Weakened monsters take 50% more damage from attacks."
- 弱体 (じゃくたい) — "weakened" (status name, lit. weak body/condition). 弱 (weak) + 体 (body) — the badge you see stack up on the enemy's health bar, and not "weak body."
- 脆弱 (ぜいじゃく) — fragile, vulnerable. The tooltip's own heading says 弱体 but its body says 脆弱 — the game mixes two words for the same status. You can read both; don't worry which is "official."
弱体2を付与する — callback: your kit verb 付与する in the wild. Status effects always attach a number this way: [status][stack count]を付与する.
Screens 5/15 — The map legend
不明 商人 宝箱 休憩 敵 エリート
"Unknown / Merchant / Treasure / Rest / Enemy / Elite"
- 商人 (しょうにん) — merchant (N3). 商 (commerce) + 人 (person) — the shop icon on every roguelike map, real vocabulary outside games too.
- 休憩 (きゅうけい) — rest, break (N3). The word your coworkers use for a coffee break — same 休憩 as the campfire node here.
- 敵 (てき) — enemy (N3). You already met this one in the modifier's fine print — now it's the map icon, same word everywhere.
宝箱 recurs from the run modifier — callback: you read this exact word two screens ago; now it's a map-legend icon instead of fine print.
Screens 11–14 — The loot screen
戦利品! 9ゴールド デッキにカードを追加 スキップ 次へ
"Loot! / 9 Gold / Add a card to your deck / Skip / Next"
- 戦利品 (せんりひん) — loot, spoils of war. 戦 (battle) + 利 (profit) + 品 (item) — literally "battle-profit-goods", the reward-screen banner.
- ゴールド — gold. Katakana loan — no memorization required, you're just decoding sounds.
- スキップ — skip. Another straight katakana loan — the button you'll press when nothing on offer is worth it.
Screen 12 — The card reward: read it yourself
脳天割り 32ダメージを与える
暴走 ターン終了時、手札にあるランダムなアタック1枚を、ランダムな敵にプレイする
ランページ 9ダメージを与える。この戦闘中、このカードのダメージが5増加する
"脳天割り (lit. "skull-splitter") — Deal 32 damage. / 暴走 (lit. "rampage") — At the end of turn, play a random Attack from your hand on a random enemy. / Rampage — Deal 9 damage. This card deals 5 more damage this combat."
- 脳天割り (のうてんわり) — "skull-splitter" (lit.). 脳天 (crown of the head) + 割り (split) — the one new word here; everything else you can already read.
増加する is the exact opposite of the modifier's 減少する — callback. Three full card texts on the same [数字+名詞]を[動詞] template, read straight through, no new teaching needed.
Reading screens like this as you play
More scene breakdowns — including Sekiro's Genichiro scene (Ep.1) — and a 35-word JRPG vocabulary list are on the Learn hub.
Playto reads your game screen as you play and shows a translation in place, with furigana and JLPT tags on the words. The card texts and tooltips you meet get saved as you go, so they turn into review later instead of scrolling past. More on the approach in learning Japanese by playing games.
Common questions
How hard is the Japanese in Slay the Spire 2?
Very approachable. We scanned all 129 words on screen across this opening: about a third is katakana — English words in Japanese clothing (ダメージ, ブロック, ターン, デッキ) — and the biggest bucket of the rest sits around JLPT N3. The one genuinely hard sentence is the character-select flavor text, and you don't need it to play.
Can beginners play Slay the Spire 2 in Japanese?
Yes — of the games we've broken down so far, this is the friendliest. Card text runs on one template (number + noun + を + verb) and three verbs (与える, 得る, 付与する), so once those click, every new card is the same sentence with different pieces. Menus and map icons are short nouns you'll see repeated constantly.
What does 弱体 mean in Slay the Spire 2?
弱体 (じゃくたい) is the "Weakened" status — 弱 (weak) + 体 (body/condition), so the tempting reading "weak body" is close but wrong as a translation; it's a state, not anatomy. Confusingly, the tooltip's body text uses a second word, 脆弱 (ぜいじゃく, fragile), for the same idea — the game mixes both, and you can read either.
UI text transcribed from an in-game recording of an Early Access build; Japanese card and status names are given literal glosses, and official English names may differ. Slay the Spire 2 © Mega Crit. Independent language guide, not affiliated with Mega Crit.